
Only way around that might be some of the special quests that can result in getting special hero’s, like ‘Petal’ the pirate lord, but, I’m usure of this as I’ve normally either done the quest before the academy war, or won a final victory before they show. Playing on impossible i usually have no issues being best, sometimes only, contributor for my team.Īdditional Note: All members of the losing team, no matter restoration(a) or preservers(b), will lose all access to new hero’s whether market or academy. I think that quest should have more impact on the diplomatic state of the galaxy as currently it’s “oh, you’re trying to bring back dead gods while i’m attempting to maintain the galaxy in a state i know allows our races to survive so i’ve destroyed your whole fleet … now to the important stuff, let’s discuss the tax on Jadonyx exportation”Īs soon as a team have taken control of more than 1/2 the lodestones, that team wins and the rewards are awarded based on how well you contributed. This doesn’t have any diplomatic impact which is both practical and and lame. You’ll have to orbit lodestone systems with a hero-led fleet for 10 turns to gain control of that lodestone for your team and having even a single enemy scout in the system will stop the progress but you can attack you friends and even allies in lodestone systems if they are in the opposing team. No matter who won the fist part, everyone starts equal for that final part. The last part is where you will actually fight for control of the lodestones. It’s pretty quick and the lodestone link improvement unlocked is quite nice giving you bonus to all FIDSI (more on smaller planets) You won’t be able to see those systems before the quest start so you can’t prepare besides having several admirals in fast moving fleets. Seeker admirals work wonder for that quest as those systems are off-lane. To “discover” a lodestone you just have to move a hero led fleet there. The first part of the academy quest itself start after you choose your side and your team have to discover more lodestone systems than the opposing team.

The rewards are not terribly exciting considering how late in the game those quests start and heroes are not yet locked so you can sort of ignore those. For Endless Space 2 on the PC, GameFAQs has 77 achievements. You get 1-2 quests here that might come from a larger pool but from what i’ve observed the most common are increasing minor population count (cooperative in the entire galaxy) and having the best trade route (in dust production) 20 turns later.

For luxury resources it controls the number of types of resources.What exactly do you want to know? It’s long but not very complicated. For strategic resources, it controls the total number of each resource in the galaxy. See planet probabilities for details.Ĭontrols the amount of strategic resources and luxury resources in the galaxy. See star system for details.Ĭontrols the average size of planets. Younger galaxies tend to produce slightly more habitable planets but slightly fewer temples.Īdvanced settings Galaxy density SettingĬontrols the average number of cosmic strings per star.Īverage number of cosmic strings per starĬontrols the average number of wormholes between adjacent constellations.Īverage number of wormholes between adjacent constellationsĬonstellation distance Planets per system Ĭontrols the number of planets per system. This controls the number of players in the game.Īge controls which types of stars are more likely, which in turn affects the probability of planet types. One core constellation, surrounded by a ring of eight constellations One core constellation, surrounded by a ring of four constellations

As his grand plan begins to unfold and rumors of the Lost begin to circulate, the Academy is set to take a more active role in the future of the galaxy. You will now be able to interact and negotiate directly with Isyander. One core constellation, two constellations for each of 2 arms, up to two players per arm constellation Endless Space 2: Awakening introduces the Nakalim playable Major faction as well as the Academy Empire. One core constellation, two constellations for each of 4 arms, up to one player per arm constellation One core constellation, one constellation for each of 4 arms, up to two players per arm One core constellation, two constellation for each of 8 arms, one player in core, up to one player per arm One core constellation, one constellation for each of 8 arms, up to one player per arm
